Saturday, April 19, 2025
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I wish Monster Hunter Wilds’ open world and changing seasons were ambitious enough to justify its PC performance woes, but they’ve yet to truly wow me

As I write this on Friday, more than 1.3 million people are actively playing Monster Hunter Wilds on Steam. So far only around 13,000—or 1%—have stopped playing long enough to review it, but those who have are largely frustrated. Steam reviews sit at a disappointed “mixed,” largely citing performance issues as the reason.

And I get it. Even though I’ve had a blast playing Monster Hunter Wilds for the last two weeks on a pre-launch build, I’ve had to look past some bizarrely low-res textures and frequent framerate dips to enjoy my hunting time.

After Capcom’s big talk about weather systems and a dynamic, changing world, I kept waiting for something in Wilds to truly wow me; for its ambitions to dramatically and meaningfully change the experience in some fundamental way. Because if Monster Hunter Wilds did manage that feat, I’d be willing to overlook the pop-in, the weird half-transparent vignetting on geometry, and the lackluster framerate even in fairly sparse environments. But that hasn’t happened. So as much fun as the hunting may be, I’m left wondering why this game runs so dang badly.

Link climbing in Breath of the Wild

(Image credit: Nintendo)

In 2017, I played Nintendo’s The Legend of Zelda: Breath of the Wild on a Wii U at a comically low 1152×648 resolution (on my 4K TV!) and it barely managed to run at 30 fps at the best of times. I didn’t care one bit. I was entranced. I played it for hours a day after work for a straight month. The world was packed with so much to discover and used physics and sound simulation and wind and weather in meaningful, open-ended ways that encouraged me to experiment and discover things for myself. Its ambitions far exceeded both my expectations and the reasonable limits of its hardware.

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